![]() If you like the 2wf aesthetic and want to use it, it's still absolutely fine. Having +1 to some of your attacks would be better than not getting any bonus at all in that sense.įinally, the difference in maths for damage output isn't really that much. ![]() Outside of dex builds, it might be nice to not be tied to polearms anyways - People criticize 2wf a lot for needing two magic weapons to get the bonuses to all of their attacks, but magic swords are more common than magic polearms. Dex saves are also more common than strength saves. On the upside, you do get better ranged attacks when you need them, and better initiative. I don't think it's a huge deal personally, as you can't smite with bows, you don't get the benefits of any of your 2wf build resources at range (even spirit shroud only effects enemies out to 10'), and the armor class benefit of the dual wielder feat only matches the benefit of heavy armor giving 1 more AC than comparable medium armor. Yes, even those disgusting hexadins that everyone insists on recommending need 13 strength to multiclass. Something that no one seems to have pointed out, with 2wf you can make a dexterity focused build, where PAM always requires investing in strength. And if you have Dual Wielding with a pair of Lances, you'll be doing 3d12 damage. Since Paladins have access to Find Steed, they are the best candidates to ride a mount, since even if their mount dies they can just resummon it. The most effective way to Dual Wield is, and always has been, to ride on a Medium Sized Mount while Dual Wielding Lances. You can still make it work, you just need to be more creative. That isn't to say Dual Wielding is useless of course. Improved Divine Smite and Spirit Shroud work with Polearm Master's Bonus Attack as well, meaning that lowly little 1d4 attack can now do 1d4+2d8+Smite Damage. Yes, Dual Wielder lets you use weapons that deal more damage and gives you a +1 to AC, but Polearm Master lets you make a Bonus Action attack, have another way to provoke Opportunity Attacks, and you can do all that while wielding a shield for +2 AC. ![]() Unfortunately, Spirit Shroud and Improved Divine Smite do nothing to fix those issues since they work just as well on a Paladin with Polearm Master as they do with Two-Weapon Fighting. The four biggest problems you'll always run into with TWF as a Paladin are these:ġ) You need Dual Wielder to get the biggest bang for your buckĢ) You don't have the Two-Weapon Fighting Style.ģ) Polearm Master exists, and it works with a Quarterstaff + Shield or Spear + ShieldĤ) You need two magical weapons instead of 1 Not gonna win the best build ever award, but nothing wrong with it either I think. Oh yeah, with Tasha's fighting style you can grab 2 cantrips and improve versatility a bit. (at the lower levels you coud use divine fervor, but I'm not sure if that's better than just using the spell for a guaranteed 2d8, since you can loose concentration at early levels more easily ime). ![]() How is this after Tasha's, especially due to spirit shroud? After lvl 11 (assuming versatile weapon), first round bonus action spirit shroud, 2 attacks with 1d10 + 1d8 + 1d8 + 4 (assume 1 str increase), round 2 and further draw weapon make 3 attacks, 3d8 + 4 / 3d8 + 4 / 3d8 no negative hit modifiers (like with GWM), 48.5 damage assuming all hits, and the ability to use a smite when appropriate. It lacks the fighting style (bummer) but the lvl 11 feature (Improved divine smite) made it viable, as did 'more opportunities to deliver smites'. Two weapon fighting is often sub optimal, but in the past, people made a case for the paladin. ![]()
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